Shaintar_J&L_Rangers of the Wilds

Tensions High, Darkness is everywhere

Attn: Col Wolfhaven
Echer’Naught Regional Ranger Command

I hope the light keeps you well brother, I will be brief, and to the point. The situation in Farwatch is reaching a boiling point. I worry that our relations with the Merchant Lord, and to a lesser degree the Merchant Council are quickly becoming strained. Enclosed is the report of Ranger Soryn Nytefyre, as his first hand account can paint the picture of things going on at present.

I hope that your area is dealing with this encroaching darkness better than it seems we are.

Thaleon
Fist of Archanon, Lightbringer
Ranger Sargent, Farwatch

Ranger Journal of Soryn Nytefyre

Woken up from a deep sleep by an explosion is on my top three worst ways to get woken up. The new guys showed us that the explosion was down in the area of the artists square. I tried to to get arc-Candy(Marek) to come with. He wants armor. I think we still have some so maybe before we go into the mine we can get him hooked up. I also need to see what he can do with the gun killed my father. he said it had stuff in it inactivated.
We followed Derrick down to a small area of town. Men were holding the doors closed of a few buildings and when we went to apprehend them they called out. I shot one, and found out the buildings were filled with zombies, and some had ghouls that exploded into darkness.
They had archers on the roofs which was an annoying change of events since they shot me in the spleen a few times. which I don’t care for much. A few shots between me, the new guy and the hot elf cleared up the archers quickly.
My fucking gun locked up so I had to hide in the bushes and reload. Finished off the last zombie. The good news is we saved a bunch of familiys. The bad news is a bunch were dead. One of the chambers was filled with so much blood and body parts it looked like a witch on the rag.
We pulled the dead and put them into a pyre and burned that place to the ground. Rando, the captain of the Merchant Militia didn’t want us to, we told it had to be done and we would take the heat.
The outhouse Admiral used his holy space dance to purify the stains of darkness.
The next morning we had meeting with the Merchant Council.
Most of the seem like they are okay but Valarious is a cuntflap. He actually had the gall to imply we were doing the attacks. He knows other places have attacks but he’s convinced of Farwatch’s self importance. I think we may be better served letting Derrick go on our behalf and just ignoring him until he gets us pulled from far watch.


As you can see, things are transpiring here that seem to lead to a conflict between the Merchant Council and the Rangers. We have news that Valarious has ordered a recruitment drive of Merchant Militia, and has seen to implement his personal guard, which in all accounts is a small mercenary army, named the High Point Guardians to be overseers in the new Militia. Many rumblings from the locals do not like this development, as they already sense a Human bias, and the Guardians are almost completely human.

We believe that some guidance is needed, and are hoping that you might be able to smooth some ruffled feathers with the Merchant Lord, who by the way has stated he will be sending word of “Disciplinary Issues” to you personally.

Just wanted to give you a heads up.

Your Friend and Servant in Light
Thaleon

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Journal Entries of Soryn Nytefyre, Ranger of Farwatch, and Gabby, Ranger of Farwatch

Journal Entry of Gabby, Ranger of Farwatch
Early White Stag

After the disaster of a ceremony, and the horrible battle after, I had been looking forward to some rest back at headquarters. You know, brew some potions, work on some trinkets. But I guess that would be too much to expect.

We were 3 or 4 days into our trip back, and almost home. We were just getting to rest after setting up camp, when the boss said that he heard something odd coming from the direction of town, like a tiny boom sound, I think. Looking in that direction, we could see smoke rising from the area. That can’t ever be a good thing, so after convincing them that it was a bad idea to demand Valarious’ coach, we requested Rykker’s instead. He was concerned, and of course offered to ride with the others so we could get back quickly.

I don’t know what Soryn did, but that was sure an awful trip back to town. Especially the end. I think he crashed into some zombies or something, cause he got goo all over the horses and coach. We ended up in the dredges, with a huge mess and a couple of new rangers, to try and figure out what happened.

The archer Alakar had been attacking the zombies from range, so he didn’t pick up much, and the Brinchie, well she’s a Brinchie. I think she was distracted by the goo, and then by Thaleon, cause she was sure staring a lot. Anyway, we figured the explosion had to have come from the one building that was kind of, well, exploded. Or at least part of it was ripped out. The walls seemed intact, but there was not much inside. Except the residue of some weird chemical. The same stuff we saw down in the mines before the darkness creatures attacked. No signs of fire, though, so not sure how it exploded. I took a sample of the residue to see if I can figure it out, but I don’t like it. When it touched me, it was ice-cold. Not good.

We were looking around at everything, as the zombies had to have been summoned somewhere, but we didn’t find any signs of a ritual. What we did find what even grosser. There were two recently-uncovered garbage pits that seemed to have something dragged toward them. And more residue on the first. I say recently-uncovered, but the second one seemed to have been broken open for a while. Wait, it gets worse. Brinchie one and Brinchie two were both curious enough to jump in. Down in the pit of gross, they found pieces of a human body. I guess it had been tossed there after being mostly eaten by the zombies. The rib-cage had bite marks about the right size for Ork Zombies (which I forgot to mention is what they were). The remains seemed to be from a human male, and I should know, as I was close enough to them. Well, at least that is what they felt like when I was hit with them. See, worse!

About that time the militia showed up. I kinda feel bad for them, as they have to deal with so much crap without the proper tools. I explained what happened, how we found signs of some ritual being performed and that we “dispatched” of the zombies. I guess “took care of” is not the appropriate term. They were even helpful enough to get the zombie goo off the horses and coach for Rykker. I tried to help, but I think I just scared the horses.

At some point, the feces-covered Brinchies returned to headquarters to get cleaned off. I don’t know what happened with the Alakar and Thaleon. They did make it back eventually, but they never told me. I guess the two we meet at the zombie mess and two others, a human and a pain-in-the-rear Eldakar, were sent as reinforcements. The merchant council had requested them, and the people going missing was just enough to make them seem necessary. Guess it couldn’t hurt for Siege to have some company, and the Alakar and Brinchie seem helpful enough.

Oopse, I should get back to my research before something disastrous happens.

Journal Entry of Soryn Nytefyre, Ranger of Farwatch
White Stag

The trip back was a nice vacation away from the Merchants. I guess seeing how the fights really is with their own two eyes shut them down.

One night we saw smoke that seemed to be coming from the area of the dredges. We were still so far out that we had to get horses. I asked Old Crow to get Valarious horse but we got the friendly merchant to give us his wagon.
I put the spur to them and rode bat out of hell through the darkness until we got to Farwatch. I drove into the dredges and we spotted zombies out in the street just standing around. I did what any one would do, I put the cart up wheels and slammed the wagon through the streets and rammed them deaders.
They made a huge mess. Everyone seemed more covered by the entrails on my jacket the fact deadites were wandering around inside Farwatch. The building that exploded isn’t where they were conjured. These zombies had been old school summoned.
We accidently came to the rescue of a couple of new rangers. An archer and a Brinche. After we did a house to house search we found an open cesspit with what looked like human remains. The cats jumped down in and waded around and tossed the body back up. The pieces of a human male looked like they had been gnawed on by zombies.
One of the locals had seen someone tossing in a whole body, someone large. The new Brinche had seen some human jogging away from the explosion which is suspicion enough.
we ran out of leads and went back to the ranger HQ.
Interesting development. The builder’s name is Marek and he learned Galean. I guess he had nothing else to do. I was hoping we could use other tongues to talk about him so he didn’t spy on us. He asked us to let him out of jail. Against my better judgment we did. I would rather shoot him in the face and roll his burning corpse in the road. The only reason to keep him around is getting closer to he builder that killed my father.
We are heading down into the mine looking for clues because we are tapped out. With Marek and the outhouse admiral we might be able to get over to the fortification. We also need to clear all the darkness monsters out.

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Journal Entries of Soryn Nytefyre, Ranger of Farwatch

Journal Entry of Ranger Soryn Nytefyre

Dated in Raining Leaves

After the Rangers pulled together to search the Far Watch Market for every Crysarium piece we could fine, some Ranger came in on saddle back. Colonel Wolfhaven he said his name was. Some big wig in the Rangers. I could tell he’d been riding for days. I been where he was at, sleeping in the saddle trying to get some were. Whatever it was pretty important.
Wolfhaven said the Camonese troops were pushing through the lines. I don’t really give a shit about that save that it puts me closer to finding and killing more builders. Someone had written him about what called a Citadel in the ground. Turns out the gate down there was an arcfire gate and they have been popping up all over.
He’s taking Thaleon, our old healer in battle which is a problem but what ever. Also, the leader of the Merchant Guild Valrious is a lying sack of human shit. He looks dirty. His rant that we were too busy stopping a builder incursion from below to help with the road project was stupid. Woldhaven did what I could never have done. He fed the guy a line of pure shit and the guy asked Wolfhaven to take anther big dump in his ears.
Wolfbait thinks we should try to trick the arcmancer into giving up information. I know a lot about them, so it could. Maybe I can get him to help me figure out how to make shit too. I want to turn these weapons against them.
Looks like the rangers are sending every meatsack with a blade to fight. They are taking our only combat healer to the fight. Wolfbait says he will hook us up with other supplies but I will belive that when I see it. I never did being in the military and these graycloaks are going all , yes sir on me. If I have to abandon them to pursue the builders who killed my father I will.
That being said this isn’t an awful way to have fighters at my back for the same goal.
We went out to the road project and looked at the place where people were getting stabbed. The tracks are all faked. Designed to look like goblinesh with out too much work. We decided to ambush the ambushers. Shaynor showed up. Boy were they surprised to see us. Hey had white hair and dark skin like the rest of us. What ever else you say about Colonial Wolfhaven, he is scary on horse back. Him, Stormcrow and the rest ripped up the ambushers. We got one alive.
Wolfbait offered to take the one back after we got more info. He is taking him back to Merchants’ guild as proof, and to put the thing in prison.
Meanwhile we followed their tracks.
Meanwhile we followed their tracks.
The tracks lead us to the edge of the Aelakar forest. Anika was with us so we weren’t too concerned with being attacked as intruders. We followed the path into a corrupted tree. Everyone seemed to make a big deal over that and they felt it was seeping Darkness.(Big D).
Anika decided to go to the capital and talk to her people. We headed to the gather here to see if they saw anything and to tell them about the Shaya’nor plot.
The gather was busy. A group of people were trying to get the gather to help them take back something. They have them a supply of dark iron in exchange.
Once they left, the Orc leader got super smart on us. I like him, said his name was Maulk. He and Gabby and Derek worked out an agreement that we would help them against the darkness if it came to that. They don’t want to get corrupted I guess.
We blasted some bandits on the way back to far watch. They need to start sending more guys.
In far watch, we took the info to the merchant council for the standard dressing down. We produced the prisoner, who refused to talk. Valarious had him killed. After he was dead Valarious believed us. I am pretty sure he is the red store contact here. He silenced the dude so he couldn’t implicate him.
Cuntflap wants to mine the crysarium below the city for resources.
Some kid gave Derek a scrying note on the way back but with out the key we got nothing.
Ran the con on the Arcmancer. Derek told him he was the red store agent, and I was a builder. My ability to speak their language perfectly in a linguistic hate fuck helped that along.
He told us they don’t have a contact in far watch they mined it here. (looks like a nice vein.)
I told that Sausage, I was a builder and he gave me a list of things to give him to get him out. My plan is to make him show me how to put it together.
I am going to make a Builder costume. I will take the buiilder armor and a wooden cart. The armor will dangle off me and forward with the cart of tools behind me to hide my legs. The armor has a helmet so that should work. The builder armor won’t function it will work as a disguise.
Once he teaches me to use arcmancy, I want to find out what the “maker’s plans” are so we can give that information to Wolfbait.

Last Entry of Soryn Nytefyre for month of Raining Leaves

The day started okay. We went into town to chat with some blacksmiths. I found a human named Victor to work on the disguise for me. He didn’t like the idea but he did what I asked him to do. Two days.
We headed out to the Gather. We stopped by the corrupted trees to see if anything was happening and found out they were spreading. Gabby figured a way to keep the other trees from burning. Once we started talking about it, Alakar Druids came out of the woodwork and told us they’d take care of it. They said Anika would meet us in Far Watch.
We headed to the gather and we were told there was going to be a fight. We had time to set up positions and get ready. Undead were spotted. An army of skeletons descended. We could have handled that, it wasn’t so bad.
We started picking them off and driving them toward the bridge to funnel them. The fight wasn’t hard at first it was just a standard slug of the dead. The real trouble started hen flying ghouls appeared. They weren’t that tough but half the Gather turned on us. We tried to kill off the ghouls to turn the gather back but they had been corrupted.
The battle went poorly. We “won” but all the gather but the leader got killed. This was one of the most horrifying battles I have seen. The Orc leader was devastated. We helped set up the pyre as he sent his Clan, his Gather, his family back to the smoke.
We camped near by we didn’t get any rest. Too many regrets and heartache to sleep. That morning we followed the tracks of the undead army to the north road.
We found an abandoned village filled with seeping Darkness. Evidence that they were sewing ghouls together and experiment on the dead was present. We did what we could and burned the village to the ground with a promise to come back.
Back in Far Watch I tried my ruse on the builder. He saw through my scam like nothing. He said he’d known for a while. We worked out a deal that he will help me have my revenge and work on builder shit in exchange for helping him find his family and bring them from Norcan Dar. He can’t teach me to Be an arcmancer like I had hoped but he gave me an idea. He said that some of his people try a dangerous path of becoming one with chrysarium to gain the powers of an arcmancer. We have a few barrels of crysarium. I might see if I can use it.
The Merchant Council is gone from town. The guards seem to think that they are on a trip but it seems suspicious. I wonder if Cuntflap has them out for a murder fest.

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Citadels, and Builders, and Golems...Oh My!

ATTN Col A. Wolfhaven
Echer’Naught Regional Ranger Command

I hope the Light and Archanon’s grace be with you brother, for it certainly was with us in our past encounter.
We opened the doors into the citadel, and were immediately surrounded by a loud wailing sound, we quickly realized that it must be a trap, or some kind of warning bell to the builders inside. Quickly battle ensued as Builders poured through the doorways and the Rangers went right to battle. Becoming quite familiar with the Dangers of Arcfire, Siege, Derek and Dark Stryke made quick work of multiple Arclancers, and Gabby and Myself dispatched another before reinforcements arrived. I was able to quickly use Archanon’s touch to heal the minor wounds that the Hellish Arcfire wrought on both Siege and Derek’s flesh, and we pushed in further to explore.
Dark Stryke snuck ahead and called back that the coast was clear when he was surprisingly ambushed by multiple assailants and their Arcfire weapons. He was hit hard and went down in a heap as fur and flesh was burnt and scorched. Siege and Derek quickly jumped into his rescue as they both engaged with their foes, and dispatched them as I rushed quickly to the Brinchie’s aid. Again Archanon’s blessings were with us, as I was able to quickly stop the bleeding and at least alleviate some of Dark Strykes pain with the glow of the Light. Making it so he could at least rejoin the fight, Dark Stryke quickly took his vengeance as he showed his Archery prowess by stapling a Builder to the wall with a perfect shot that severed the hairless dwarves essence from Shaintar. As we finished clearing foes from this area, Gabby found a Builder device locked door, and using the Rod the Rangers found from an earlier Builder were able to pick the lock with Dark Stryke’s knowledge of all manners of locks and deft hands. Behind this closed door, we found the remains of what the Rangers surmised to be the Citadel’s armory, all though barren now, must have housed an impressive array of armor and weaponry. We did find some belongings there, that were definitely not of builder make, but we unable to ascertain whom they belonged to.
As we explored further into the complex we found a barracks that held some sort of parchments with what can only be called illustrations of some sort. Gabby believes that they are plans for builder devices, but she was unsure for certain. After clearing the area, the Rangers found an empty workshop. Unlike that of a dwarven smith, this had tubes, and wires, and all sorts of strange items strewn about. These Builders are able to patch seemingly meaningless junk into items of massive destruction.
Delving further into the complex, Dark Stryke was able to spot more foes around a corner, and see that we were near a commons area. Some of the Builders we eating to the north of our location, and a couple stood Guard to the south. Dark Stryke took aim and sent another Builder back to whatever plane of existence they came from as Derek rushed forth and felled the other before he even had the chance to raise alarm. Siege and Myself waded towards the remaining Builders as they flipped over tables for Cover, and a Builder that we had not previously encountered started cobbling something together as Siege hurled Boulders and I used Archanon’s Purifying Light to keep the Arclancers heads below the table edge. Thinking quickly on her feet, Gabby was able to Trick the Builder Caster, into thinking she was casting some sort of spell, and went to raise his Weapon at her, when something must have caused his device to fail as he screamed and a loud boom and a plume of arc fire erupted from his hands. In what can only be described in cursing in his strange tongue, the Builder quickly moved over to a grouping of Barrels that was placed in the far corner of the Mess hall. Gabby quickly realized that he was making some sort of device, and with the angered furl of his brow, it could only mean something that did not bode well for us. Using a well timed boulder, Siege was able to stagger the Builder, and I was able to Fell him with a blast of Light that burned Archanon’s Wrath straight through his gut. As he fell Gabby used her daggers to frighteningly efficiency and dropped the other two builders as they fell grasping their throats from precise tosses from the small Goblin Alchemist. Examining the barrels, it was found, that the Builder was indeed trying to improvise an explosive as the contents were full of a oil substance that was highly flammable.
Retracing our steps down to the south, we found a brig area with a Human Male sitting inside one of the cells. He introduced himself as Soryn Nytefyre and told us that he had been captured by the Builders as he was tracking them looking for the one who had killed his father. Realizing the gear we found in the armory was certainly his, we found out quickly that this man had trained extensively on the use of Builder devices and was able to let us know much of what we still did not know of our foes. We were able to free him and he agreed to help us in payment for his rescue. It even seems that his knowledge of the Builders would come in handy in the next few moments. Derek told Soryn who we were and what we were there for, and all that we had encountered thus far, The Human was able to fill us in, and let us know that the Builder caster was something called an Arcmancer, and they were the ones who created all these deadly devices for the Builders. As we explored the storeroom of the mess hall Soryn took a misstep and triggered a trap that nearly burnt him alive with Arcfire. I quickly healed his wounds with Archanon’s touch, and clasped him on the shoulder with a hearty laugh, welcoming him to the group, saying he was indeed now one of us.
Gabby spotted a portion of the wall that seemed off from the rest of the pristine architecture, and started to explore the cracks and crevices, until it revealed a doorway into another part of the citadel.
Dark Stryke used his gifts of being able to meld into the shadows to creep forward into a massive coliseum. The area was impressive, the walls were made of a amazing smooth stone that had veins of chrysarium lining the entirety of the facility, Large Marble Pillars dotted the area, and standing at the center was a large altar, with four Builder Arcmancers casting some sort of Ritual. The Rangers sprung to action and moved in quickly to engage. The passage that lead us in, was deridingly too small for Siege to make it through, so he did what the Ogre does best, and created a larger passage by simply smashing through it. As the battle raged on, The Rangers were under a barrage of Arcfire from Arclancers perched upon battlement surrounding the main citadel. Siege hurled a large boulder and pasted a Arclancer just as Derek stormed up the steps and smashed another down with the force of his sword swing.
Soryn made good with his promise of help as he used his Handcaster that he took from the Builder that killed his father, and used it with great effect, burning an Arclancer with the Builders own weapons. He then took up a firing position, grabbing the fallen Arclancers weapon and using it on another Builder, that was pinning down the Rangers. At that point Dark Stryke took aim at the Builder Arcmancer who seemed to be in charge and let loose with an arrow that was aimed at his head. Right before it reached, it struck an invisible wall that flared up Arcfire that disintegrated the arrow to the look of disgust from the Brinichie. The group tried valiantly to stop the Ritual, but was too late, as the floor flared with a bright amber glow as the veins in the floor pulsed and from three portions of the room, walls melted away to reveal three Giant Builder Creations. Two of them were nearly 10 feet tall, and the third, a Massive construct, was as tall as the Ogre Siege, and almost double his width in bulk. The Rangers looked on in horror as these Golems began to awaken. Thinking quickly, Dark Stryke nimbly bounced to the top of the Golem to his right, and tried to find any weakness on the construct he could find. He was able to spot a junction where the Arcfire boiler met the Golem armor, and he took aim and tried to sever this part. His first shot hit true, but was not able to penetrate the tough exterior of the Golem, as he yelled out to his fellow Rangers to aim for that junction. Soryn did as instructed and on his second shot, after, in his words ranging it in, was able to bullseye the connector and severed the flow of Chrysarium to the Golem. Almost as quickly as it awakened, the Construct fell back into slumber, as the magical life-force drained from its metal shell. Dark Stryke quickly realized that his arrows weren’t powerful enough to pierce the metal hide, so he went back to his Primal instincts and started ripping and slashing at the tubes with his claws. After a few swipes he was also able to sever the flow and that Golem slumped over as well. The Arcmancers after completing their ritual, quickly began anew, and Gabby, Soryn and Myself made sure that they would not succeed this time. Gabby using her small frame was able to maneuver around the altar, and as Sorryn let loose a barrage of Arcfire from the fallen Arclancers weapon, I flung myself at the nearest Arcmancer driving my White Silver Longsword into his body, disrupting the barrier that was in place to stop our attacks. The other Arcmancers lost their concentration, and the ritual was stopped, as for their efforts, and the combined attacks of Gabby and Soryn, were quickly felled.
Derek and Siege engaged the much Larger Golem, and traded blows back an forth as the slow lumbering monstrosity closed in on Siege. Derek, throwing caution to the wind, leapt upon the Golems back and scurried to the top of the Golems Armored hide. Siege not seeing his Ranger Leader do this, Ripped apart one of the Columns and swung it at the Golem like a club. Striking the Golem square in the chest with barely a stagger, The Golem raised an Arm as a LARGE Cannon like appendage, belched out a gout of Arcfire that very nearly barbecued the Ogres flesh, if not for his able dive out of the way. Derek sensing his fellow Rangers peril, summoned up his strength and with a shout to Archanon for his guiding his blow was able to strike down with his sword at that same junction, and severed the lifeblood of the metal man. Unlike the other ones that simply powered down, this one exploded in a spectacular fashion. Sensing the impending doom from atop his metal steed, Derek leapt clear and was thrown across the room from the shockwave of the blast. Siege still covered by the pillar he jumped behind, was saved from most of the blast, but that couldn’t be said for the support columns that took the brunt of the impact. The entire Citadel shuddered, and portions of the roof began to crack and crumble. The Arcmancer who was in charge of the operation started screaming in his native tongue, and was about to let loose with a devasting barrage of Arcfire before Siege smashed him in the face with his fist. Crumpling in a heap, the Builder was alive, but only barely. The Rangers took stock of the situation, and realized that this citadel was going to come down very soon. Derek threw the fallen Builder over his shoulder, and Gabby seeing something sparkle in the corner, opened up a couple barrels to find them full of raw Chrysarium. She squealed and yelled for Siege to grab the barrels as the Rangers quickly made for the exit.
The Rangers were able to escape the citadel before the great Builder complex imploded, and made their way back to the surface of Farwatch with their captured Builder and loot in tow.

Journal entry of Soryn Nytefyre

“Do you hear that?” I asked myself. I had been in this cell with nothing but the cloths on my back for days now. The red dwarves had tossed me in here without any of my gear when they ambushed me. They laid a trap for me when I was trying to find some. Long ago on of these monsters had murdered my father for fun. nI had the arcfire weapon that it had used to kill him. Someday I am going to put that thing to the creature’s skull and watch as it disintegrates him the way my father was destroyed.
I had been tracking a group of them. I find them, kill them and take their crystallites hoping to find the one that killed my father.
The cowards blasted me from behind with something that put me to sleep. When I woke up I was tied to a wooden chair in a cell deep in the ground. They clamored at me in their demon tongue between beating me nearly to death. Days passed. They fed me sporadically between interrogations.
Now, outside I heard some kind of a commotion. The klaxon sounds of bells ringing in the center was echoing my skull. My face was still purple with bruises and my nose and mouth a ruin of blood.
Amazingly I heard the sound of battle. The rumbling of swords, the unmistakable zap of arcfire. Plate mail and explosions. A human in white gleaming armor found me in my cell. The armor was white silver and so bright in my room my eyes actually hurt.
“Who are you?” The man asked. He spoke Galean and had on the green cloak of the grey rangers.
“Soryn. I have been captured.” I asked.
They opened the door. The group was amazing. The Derek Stormcrow, a Brinche Archer, A pretty green gobliness, a massive Ogre and an aevakar in the garb of a priest of light.
“What are you doing down here?” I asked.
“Rescuing slaves and killing builders.” Derek said.
They gave me back my gear which had been stored in some other room. It was amazing to me that they had not taken the weapon that killed my father.
“Well I think I can help.” I said.
“Any enemy of the darkness and flame.” Derek said.
What a sight this group was. They had arcfire lances and extra handcaster which I added to my belt.
The citadel was a dungeon deep underground. The rangers had already cleared one side. We found ourselves in an abandoned kitchen. I was antsy and led to tripping and arcfire booby-trap that nearly killed me. Thaleon healed my wounds with a flash of light.
Main door was sealed with some kind of arcfire lock that we didn’t have a key for.
Working together we managed to locate a tiny trigger that opened an access door that lead down a hall. The opened was too small for the ogre and the Priests large wings to fit through.
The rest of us, starting with DarkStryke and Derek sneaking into the main chamber. I followed behind as very good at sneaking. DarkStryke was spotted immediately.
The main chamber was a giant room with tall ceilings. A round alter in the center with four casters huddling together. The room was lit with a pink brilliance from a spire of crysarium that reached up into the ceiling.
The walls were guarded by arc lancers, red dwarves in armor carrying spear like weapons. They opened fire the moment we popped up.
Peaking around the corner I drew both handcasters. I closed my eyes and saw my father disintegrating when I opened my eyes I pulled the triggers. The red dwarf went down.
I ran across the field of fire up the stars and picked up the fully loaded arc lance.
The giant ogre bashed open the wall and stumbled in. He threw a rock at one of the arc lancers so hard he was a red stain. I liked this group. The Brinche took out the lancer near me.
I blasted one the arc lancers with a barrage from the arc lance and he went down.
The ritual was complete, and the walls erupted in glimmering magic as crysarium veins faded from sight. Three arc fire golems were released and began to power up. It took everything I had not to panic and run. One of golems was as tall as the ogre. I knew I had to act fast. I aimed at the arc fire reactor that powered the monster. Just before it was it was about to power up I blasted into its heart with everything left in the arc lancer. Amazingly it powered down.
I ran down the stairs and to another red dwarf body. This one had a single precious shot. Meanwhile the others broke open the barrier with their swings and I watched Derek jump onto the back of the largest golem and ride it like a bronco.
The little Goblin killed a few of the arcmancers while Derek finished off the golem and jumped off of it as it exploded.
The Portal to Norcandar collapsed as the mages were butchered. The explosion knocked apart the load bearing columns and the entire building began to collapse.
The group and I took the single living arcmancer prisoner and took three barrels unrefined Crysarium as our bounty. Then we ran. I didn’t wasted to the time to find as much crysarium as I could.

**Note from Thaleon
With his knowledge of Builders, and his prowess in battle, I strongly Recommend that Soryn be accepted as a Ranger of Farwatch in full standing.

On promotion front, I fully recommend that
Corporal Derek Stromcrow receive highest accommodations for bravery and leadership
Siege recognized as a masterful tactician and just plain glad he is on our side
Gabby for keeping our Rangers safe and expanding our resources with her Alchemical and blossoming Artificer abilities
Dark Stryke for his exemplary efforts in battle and his prowess with his bow

I hope that this report reaches you in time, as well as seeing that our group now has some time to recoup and start renovating the new Ranger HQ.

I await your instructions on what is to be done with the Builder prisoner. Please Advise.

Yours in service to the Light
Ranger Corporal Thaleon
Lightbringer of Archanon

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Ranger Resupply

25 Thunderhawk
Attn: Col A. Wolfhaven
Ranger Regional HQ
Echer’Naught

Thank you sir, for both the supplies and also the bolstering of our ranks here in Farwatch. I wish that was the only news I was reporting, but alas, it is not meant to be.

We were waiting on the arrivals of the first detachment from Echer’Naught, and the much needed supplies for the almost renovated Ranger HQ, when Corporal Stormcrow had a bad feeling that something was amiss and headed to the outskirts of Farwatch to look for the caravan. It was a good thing that he did, because almost as soon as he was able to track the new Rangers, they were all ambushed by bandits intent on destroying the supplies they were bringing with them.
After a quick and bloody fight the new Rangers performed exceedingly well. The roster of the Caravan Guards were Jon Hargrin a well spoken Orc Priest of Light, a young Goblin by the name Goad’err, a headstrong Brinchie named Sky Slayer and a Dregordian Adept named Kalaskarr. The four worked well as a team, and seemed to have a camaraderie that was well established in Ranger Training. The Bandits were quickly over run, with most of them running away, when their numbers dropped quickly from the onslaught of the Rangers. During the aftermath, Goad’err was able to subdue the likely culprit of the attempted wagon destruction, and Kalaskarr was able to use his knowledge of the Way, to pierce the thoughts of the human woman and was able to gather images of the woman being recruited by a charismatic rogue, that Derek quickly recognized that it was probably the criminal leader that the group thought they had placed into custody, Boss Harkvale. Moving quickly on this knowledge, the group went about tracking the whereabouts of the elusive criminal. After finding the one bandit who ran, from a interesting sense of smell from The Orc Priest. The group had the bandit bring them to where he last knew they were hanging around. As the group approached, they noticed a few humans standing outside a ramshackle building, and that they were Extremely apprehensive as they approached. It didn’t take long before they drew steel and a battle ensued. The brinchie and goblin both used their natural talents of blending in with the shadows and launched quick strikes that dropped two of the humans before they could even scream. The third was able to splurt out a muffled cry as the Dregordian Adept made his head spin in pain and confusion as Derek made quick work with a well placed Rapier thrust. The rest of the bandits made their presence known and launched multiple arrows from the surrounding rooftops. The Rangers made their way to approach the Archers, but were quickly waylaid by two additional foes that jumped out from the doorway they were waiting in. One Orc almost completely corrupted by darkness and was well underway to transforming into a monstrosity of a hobgoblin. The other, was a rather large human wielding an equally large axe. The two new combatants waded into combat with the Rangers and after some tense trading of blows, the Rangers were able to drop both the bandits, and were able to stop the rest of the archers with the quick thinking of Kalaskarr’s mastery of the Way.
Upon further inspection, the group quickly found materials that uncovered the dire plans that were being set in play. The attack on the caravan was only a distraction so that the Red Store could help their newest client move a dangerous new drug into town. The news that was especially troubling was that the Hobgoblin was under the employe of the new client, and the whole area reeked of Darkness.

A couple days later, the second detachment of Rangers showed up from Echer’Naught, that included Jovistar the Eldakar Sorcerer, Eesha the Aevakar Archer, and Syl the Dregordian Warrior Adept. Also joining the Rangers on this mission is the newly appointed Ranger of Farwatch Soryn Nyghtfyre. The Rangers quickly made the new recruits feel at home, and then they went right about following up leads they had from the news of the new drug that was hitting the streets of Farwatch. They went back to the scene of the last battle and decided to explore further. As the rangers split into groups they found major evidence of the taint of Darkness still lingering in the area. Derek was able to spot the remnants of what seemingly was used as some alchemical operation, but reeked of Darkness. The Eldakar Jovistar also noted that there was some sort of major source of Darkness that was gathered nearby. It was feint, but whatever it was, it was powerful. At this time the Aevakar Eesha was keeping her keen eyes out for any trouble when she spotted movement coming from a nearby shack. When she went to move in closer, along with Syl, the hiding assailants sprung their trap. A quick crossbow bolt nearly splattered the Dregordians head, if not for his honed abilities in the Way. At that, Eesha unleashed back to back arrows that both were terrifying and a thing of beauty rolled into one amazing pair of shots, that quickly dispatched two bandits in just as quick amount of time. The last bandit seeing his two friends killed so spectacularly, made the brightest decision of his life, and ran as fast as he could. As the Rangers moved in to investigate the area where the ambush was sprung, the building next it, shuddered as the doors were splintered off their hinges as three VERY large Skeletal Warriors emerged and engaged the Rangers. Derek and Syl faced off with one of the vile undead warriors as Soryn, Eesha and Jovistar faced the others. The battle was tense, and neither side could gather an advantage, until a well placed crossbow bolt from Soryn found its mark and removed the Horrific Warriors Head from its body. The other warrior swung it’s massive dual bladed sword at both Derek and Syl striking home, but the Armor of Archanon that Derek was blessed with, and the Dregordian Syl’s scales took a metallic sheen from his gifts of the Way, both delected the worst of the damage. The combined might of the two rangers were able to dispatch the undead monstrosity, as the barrage of Eldritch magic and Ranged projectiles from the other three Rangers finished off the other Skeletal Warrior.
With this occurrence, and the news of a new drug hitting the streets, it is obvious that things are happening in Farwatch that will require a increased vigilant eye from the Rangers.

I do think that the arrivals of the new Rangers will be helpful to the cause of the Rangers here in Farwatch, and will be sending on my thoughts for possible promotion recommendations.

Your Servant in light
Thaleon
Ranger First Class
Priest of Light

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We have Builders....and they aren't happy

15 Thunderhawk
Attn: Col A. Wolfhaven
Echer’Naught

Following up on our last mission, we have found that the red dwarves we encountered are indeed, the fabled Builders from times long past. We are still sifting through the encounter, but we believe we may have made some progress in what they were doing with the townsfolk that were captured.
According to the captured builder, who’s name we have not gathered yet, they were using “Cattle” (his words not ours) to uncover what was rightfully theirs. This all came about in a peculliar way, as he was speaking in a tongue none of us spoke, until Derek started speaking FLUENT Camonese. I must admit that he surprised me a lot, but the Builder captive seemed to understand and even communicated with him, all be it, very brokenly.

After the interrogation of the Builder, we explored the rest of the cavern structure, with our lost Brinchie Dark Stryke making a much warranted return after an extended mission elsewhere. We soon stumbled upon a massive structure, and came to find out that it was a giant Builder Citadel. We quickly realized that we were unwanted guests, as numerous blasts from Arclances hit our position. Our massive Ogre Siege using his equally massive tactical ablilties, lifted both Dark Stryke, and Corporal Stormcrow up to the top of the palisades and into direct conflict with the Builder soldiers upon them. Dark Stryke made quick work of one of the Builders with a perfectly placed arrow that found the weak spot in his armor, and dropped him over the Palisades. Derek made equally quick work of his foe, and used a unique tactic to dispatch him, by kicking him off the edge of the wall to the hard ground below. The group made relatively short work of the foes with little, to no damage sustained
After taking caution to explore the rest of the outside of the citadel, the group found a massively large doorway leading inside of the complex. We used the small rod with Chyrassium laced throughout to open the doors. With a loud creaking and cranking noise, the citadel was opened once again.

Your Servant in light
Thaleon
Ranger First Class
Priest of Light

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Contacts....multiple contacts!

ATTN: A Wolfhaven
Esher’naught Regional Command

I am going to dispense with the formalities and get right down to brass tax. We have finally found the remaining townsfolk that the Bandits enslaved. We were able to interrogate the Crime boss by the name of Harkvale, and although we got very little information from him, he did let slip that he is indeed a lackey of the Red Store. We rounded up and incarcerated seven thugs and Harkvale himself and turned them over to Merchant Militia possession. They seemed a little apprehensive with dealing with Siege, as he seemed to let his beastial nature loose a bit while threatening Harkvale and the other captives. I almost needed to step in when he was threatening the Human with some graphic illustrations of what he was going to do with his skin and body parts. I truly hope that it was part of his interrogation technique, but it did make me flinch towards my sword hand. Something to be mindful about for sure.
After we turned the criminals over to the Militia, we then turned to searching the Harkvale’s “business”, if you can even call the den of debauchery and filth that. We scoured it throughly and found a couple things that definitely ties him with the Red Store. We found a LARGE shipment of “Floaters” and immediately destroyed the vile drug. Also searching in what seemed like an office space, the sharp eyed Goblin, Gabby was able to spot a piece of parchment below a burning pile of other papers that seemed to stand out. Upon closer inspection, she noticed that the parchment itself had not been damaged by the fire, and was actually showing some spell like attributes to it, that were revealed from the fire. She quickly backed away from it, as she, Derek, and Myself all sensed the trace of vile darkness upon it. We quickly wrapped the parchment, and are now looking at trying to decipher it.
Feeling as if we had somehow missed something, we went out into the small oddly placed courtyard in the middle of the buildings. When we got out there, we noticed that the large statue that stood once upon the steps of the centerpiece, was hastily destroyed and left to ruin. Upon closer look, Siege was able to spot what seemed to be a seam along the former statues perch. With his normal pure brute strength, Siege busted the opening wide and revealed a tunnel that we believed led to the sewers below. T’Sul dove in, haphazardly, and very nearly impaled himself on a spike trap that had been sprung with Sieges failed lock picking attempt. The agile Dregordian was able to stop his decent at the last moment, and quickly called down for assistance. Gabby was able to find a mechanism that reversed the spikes and also made the floor rise from below. It was something very odd, yet did not resonate as magical. As I have never personally seen anything like it, I have to think that it is something of the rumored “Builder” tech that I have been hearing stories about.
We took this platform down, much further below the sewers, about 35 feet down into the ground. We reached the ground to an underground facility that can only be described as a mining operation. The walls of the caverns were seemingly cut from the solid bedrock, with something not of standard mining procedures. We investigated the area and found cages holding the captives we have been searching for. They were very frightened, and told us of Dwarf like people that were bald and had a deep red skin tone that were forcing them to dig and uncover something. The cages themselves were made with some sort of bars that were interlaced with Chysarium that made them, unbelievably strong, and could not be moved. One of the captives told us that she remembers seeing one of the Red Dwarfs using some sort of rod that controlled the bars. We quickly moved and found more and more captives in cages. We started to round a corner when we heard a strange language coming up ahead, and spotted multiple captives working over mine carts loading and unloading them while being prodded by these bald red skinned dwarves. We hastily got into position, but were spotted by the dwarves and they attacked. The first couple seconds, time seemed to stand still as Siege was hit by what I can only describe as Lightning Fire. It was fired from these weapons the Dwarves were holding that had gems and protrusions and cables hanging from them. Derek said he felt a small inkling of Flame touched from them, but they were something different than anything he had ever felt. The battle quickly resumed as Siege grabbed a rock, which in all actuality was a small mountain to anyone other than the behemoth ogre, and smashed one of the red skinned dwarves flat with it. The other Rangers quickly made tactical decisions and moved to engage. The battle seemed to be well in hand, when from the southern entrance, another group of these Dwarves entered the fray, and accompanying them was, what can only be described as some sort of Metal Man. It was a large machine like creature, and had blades and saws as appendages. It moved methodically into combat with Siege and nearly tore the Ogres flesh from his bones. If not for the Light smiling upon our friend, he would have certainly fallen. Recovering quickly, Siege used his considerable strength and grabbed onto the metal machine. He then threw the giant flailing object, and crushed another of the Red Dwarves beneath its mass. That is when the obvious leader of these Dwarves unleashed more of the Lightning Fire from a small hand cannon he held. Again, if not for Archanon and the light watching over Siege, he would have certainly burned from the onslaught. Derek valiantly charged the heavily armored dwarf, and struck true with his White Silver Rapier. The Red Dwarf merely smirked and swatted his attack away as if he was shoeing a fly. He then countered the blow with two swings from a giant ax that was engulfed in that blueish amber flame and nearly cleaved Derek in twain, if not for his Blessed Armor from the lord of light.
The battle raged on with the rest of the rangers dispatching the remaining Red Dwarves and joining the Corporal not a moment too soon, as he was quickly loosing footing to the heavily armored and strong combatant he was facing. Derek yelled that this was no mere bandit, and he was a skillfully trained warrior. Both T’Sul with his Kaya’kor, and Siege with his giant ax landed blows that would have made a fine mist out of nearly any other foe, but this Stalwart combatant stood unfazed. It was then that Siege, of all people, proved his tactical prowess and was able to feint an attack that caught the Red Dwarf by surprise, which allowed the others to take advantage a with a flurry of blows, they dispatched the Dwarf. At this time, the reports from the rangers all concur, and it seems as if, something else took notice of our group. I was informed that the group was visited by the majesty of the Silver Unicorn. They told me that she spoke to them about the perilous fight they just had fought in, and found out that the foe they had faced were indeed called Builders. For all the stories and myths to have come true was a staggering announcement, and she claimed that she needed true champions to take up the fight to save Shaintar from the evils of Flame and Darkness. The group unwaveringly accepted to take up the cause, and even though they were bleeding, and injured, she quickly made their wounds heal with ease, and filled them with a purpose, that I can only compare to my mission with those Followers of Archanon. Derek himself asked, that this would not forsake his oaths to the Lord of Light, and the Silver Unicorn smiled and said, that her and Archanon were indeed allies, and had a similar path to follow.
She did give us heed that although we were chosen, that this choice would bring with it perilous dangers, and that the path ahead would be trite with terrible enemies and forces that would cause even the most valiant souls to shudder. The Rangers all bowed and said that they were up for the challenge.

It is hard for me to put into words the different….auras I felt around the Rangers that returned from this mission. They do seem to have a much brighter glow about them, and that makes me smile.

Your Servant and Comrade in the Light
Thaleon
Ranger First Class

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One obstacle down, three pop up...

ATTN: A Wolfhaven, Colonel
Esher’Naught Regional Command

Greetings Sir, I hope the Light has been holding thee well. I am unfortunately writing this missive with even more ill tidings. After us stopping the Kal Acolyte Ritual, we were nearly ambushed by a Large number Elven Warriors that had surrounded us at the Grove. With a certain blessing by Archanon himself, we were able to talk our way out of more bloodshed, and very possible unrepairable tensions with the Elven Kingdom. For not the fortunes smiling upon Corporal Stormcrow, and his surprising charm, the leader of the Woodland warriors, a Alakar by the name of Annika Woodwalker, and I was even more surprised when she asked to accompany us back to Farwatch to meet with the leadership.
Speaking of which, this is a formal request for you to make it down to Farwatch to have a conference with both the Elven emissary, and also the Merchant Council. Cpl Stormcrow asked me to send this missive at the first chance I got.

On to other news. When we got back to our post in Farwatch, we went to check in with the Merchant Council, and found that the local citizens were gathered around the Merchant Hall. There was a definite tension in the air, and Gabby and Derek got to work immediately trying to gain intel on what was happening. I went into the crowd with Siege, and got a first hand look at the crowd, and while Siege was imposing, he was quite well spoken and intricate while dealing with the angered crowd. The reason behind the gathering, as we came to find out, was that the non-human citizens and merchants felt betrayed and that they were being ignored in their plights from the aftermath of the terrible storms. They believed that the Merchant Lord Valrious was using the storms destruction to cater to his Humanocentric views.
After speaking with the Merchant Lord, and Council, we found that this is not the case, but they were indeed prioritizing those who received aid, based on importance of goods provided, not on race, as was feared. This helped some of the crowds tensions, but things are still teetering on a delicate strand, and it seems that only a little spark will be all this place needs to engulf into a race war. We are keeping a close eye on the handling of everything dealing with the Merchant Councils treating of the other merchants in the Trade District, as well as doing a bit of goodwill on our own, by helping those who are feeling neglected, by fixing and reconstructing their booths, and shops ourselves. Gabby thinks that this will infuriate Lord Valrious, and I even fear she hopes for it.
Later that night we found evidence of the strained relations, as a group consisting of T’sul, Gabby and Derek were walking back to the Yelping Yak, and heard shouts and sounds of a dustup. Upon further investigation, the group found a couple Human drunks, harassing and chasing a small Goblin, that we found his name to be Tuk. Upon questioning the Rangers found out that the Humans were accusing the Goblin of stealing something from them, and the Goblin vehemently denied any wrong doing. One of the humans tried to strike the goblin, but was too inebriated, and fell flat on his face. At this point the rest of the Human’s gang showed up, and explained what was taken. A female talked to Derek, and was able to convince him that the Goblin had stolen a Keepsake of hers, that was given to her by her husband. Tuk reluctantly gave up the items, (from what I have heard, from a very persuasive fist of T’sul, but wasn’t there to confirm) and Gabby compensated Tuk with a gem of her own. After the Goblin regained his sense, he lead the group to where the Group had come from, and the Rangers quickly realized that there is an entirely different area of Farwatch, that is outside of the normal parts seen from the Merchant’s District. This area is very rundown and ramshackle, and from what the Goblin said, the Area is called the Drenches….

The group found out where the Woman and her gang went, and found it to be a very large establishment, that Tuk called a bar. It was very unlikely that the three Rangers present could handle anything that may transpire, so they reported back to the Yak, and we went about making a plan for the morning.

The next morning, we were enjoying our morning meal, when Rylan Thornwoode, the Owner of the Yelping Yak, approached us apprehensively. He wanted to ask us if we had plans of making a more permanent base of operations while in Farwatch. He was adamant that he was not unhappy having us there, but it was becoming a strain on his business, as he could not use his storeroom, with us there, and in not uncertain terms, that Siege was nearly eating him out of business. We debated on a couple ideas of where we could find a new hq, and came to the consensus of using the old Manor House that the group recently cleared of Bandits. We approached the Merchant Council with the request, and they were open to it, as long as they weren’t stuck with the bill for Renovations. They also tasked us with overwatch on what seems to be a pretty large and ambitious project that is connecting Farwatch with both Esher’Naught to the north, and Greenvale to the south with a large Trade Road. The Council wanted to make sure that we were available to make certain that we took care of any troubles and made sure the project did not suffer delays.

After the sun went down that night, we decided to go and investigate the slum bar, after making contact with a Orc, who said he could help us acquire some “Workers” as we were going to look for the missing people still unaccounted for from the bandit raids. When we arrived, we noticed that this was indeed a crowded place, but was very unlike the surrounding area, and was actually quite posh inside. The orc told us to wait for his boss, and we waited until he returned with the Woman from last night along with a large, well armored human. The wife quickly recognized the Rangers from last night, and left quickly while her husband and his cronies moved into attack. The battle was quick and fierce, with Siege being felled by the onslaught of the armored bandit and his thugs. Derek and Myself helped drop multiple assailants and in the end the remaining thugs quickly gave up when their superior numbers dwindled quickly under that skilled and coordinated attack of our Rangers. We are rounding up the wounded for transfer to the Merchant Miltia, and by Archanon’s Grace I was able to use his healing touch to knit the wounds Siege had suffered, to return him to fighting form. We are in the process of gathering the “Boss” for interrogation.

Included with this missive is a request form for supplies, and hopefully materials for the upcoming renovations for the new Ranger HQ.

Your Servant and Brother in the light
Ranger First Class Thaleon

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Corruption spreading

ATTN: A. Wolfhaven, Colonel
Ranger Headquarters, Echer’Naught Regional Command

I write to you shortly after a truly trying and gut check battle against forces from the Kal’A’Nar Empire.

As in my past report, we followed the bandits trail to a druids grove that was being used in a disgusting and twisted ritual set about by two Acolytes and their War Priest leader. Seems that the captured townsfolk, which were only Five by my count, we being used as sacrificial offerings to the flame corrupted bastards.

Not only were these Acolytes performing this grotesque abomination, they also had zealous warriors ready to protect their damned souls as well as their bodies as they attempted to complete this forsaken ritual.

Our Rangers sprang into immediate action, closing the distance quickly, and engaged the Warriors who stepped in defensive formation in front of the casters. One group was unable to reach its position before T’sul pounced into a dead sprint and leapt to engage the Corrupted Acolyte. His strike was deadly precise, and would have ended the bastards life if not for his demon goddesses blessings protecting him with a barrier of energy that flung the Lizardman back fifteen feet. Seeing an opportunity to strike, the Acolyte unleashed a gout of flame from his fingertips, trying to engulf the Dregdorian in demonic fire. If not for the martial prowess of this fine Ranger, he would have been caught in the inferno, but was able to quickly dart and roll out of the way like a nimble acrobat.

The other Rangers engaged with other Kal Warriors, and clashed with steel and stone. The Ogre Siege launched a giant boulder, splattering a Kal Warrior underneath its bulk, and soon Corporal Stormcrow dispatched another. Seeing the casters relatively unguarded, Allura took flight and started assaulting the Acolytes with Bolts of eldritch magic, until she caught the attention of the Battle Leader who flung a giant ax directed at her head. With the Blessing of Archanon, she was able to adjust her flight path to be barely scratched by the giant whirling death stick. This did what the Kal Warrior wanted, and shifted her attention to him, instead of the caster, and his ritual. The Aveakar sorceress used her eldritch magic to call forth allies from I know not were, but they too paled in comparison to the Flame Blood Tainted Battle Leader as he dispatched them quickly as they were summoned. Seeing the obvious leader of the opposition, Siege used his tactical acumen and grabbed the remaining Kal Warrior and flung him like a rag doll at the Battle Leader. Reacting with a nearly unhuman agility, the Kalanesh Warrior braced himself and merely shrugged off the improvised range weapon. With a sickening smile, the Kal leapt into battle with both Siege and Stormcrow and exchanged countless blows back and forth, holding his own as the two Rangers struggled to take him down.
Gabby the alchemist tried to free one of the townsfolk being used as part of the ritual, but found quickly that they as well were protected by the same barrier that the casters had. The petite Goblin yelled to me, to stop the ritual at any cost, so I summoned up the Wrath of Archanon to strike down his enemies with all I had. Unfortunately I too was surprised by the barrier of force that the War Priest had in place, and was unable to stop the ritual in time. Shaken and weary I looked on in horror as the five captured townsfolk burst into flame and were ripped apart by summoned beasts from the Abyss. The Horde Fiends quickly moved to attack me while I was down, and if not for two well placed bolts from my fellow Aveakar, I may have paid the ultimate price for my failure at stopping the ritual.
The battle was still up in the air, when with a grace and speed befitting the fastest horses of Shaintar, T’sul covered the distance between himself and the dead Acolyte at his feet to leap and whirl his Kayakor in a dizzying display of death and cut the War Priest down with a ferocious impaling strike. Unfortunately for us, his ritual was completed, at least enough to call forth denizens of Norcan Dar, and out poured a giant Minotaur, and stalked towards me as I still lay upon the ground, defending against the Childer attacking.
Allura and myself took to the skies and both used our magic to lay waste to the demons, and send them back to the hell they spawned from. Allura is an amazing spell caster, and I think her understanding of the patterns will be a huge boon to the group in the coming months. T’sul moved into striking distance with the Kal Battle Leader to overwhelm him, and was just the opening needed for both Siege and Corporal Stormcrow to slay him and end his corrupted existence. Under a constant barrage of Purple balls of pure energy, and Archanon’s Fury, the Minotaur was distracted long enough for Ranger Stormcrow to sever his link to this realm with a well placed thrust of his newly acquired White Silver Rapier.

With all the enemies laid low, the group quickly surveyed the area to make sure nothing else was coming through the tear into the veil. As the Rangers were coming up with a plan, we were all surprised by the distinctive sound of a great number of Arrows being knocked in our direction. We were not alone here, and a very elegant Eldakar Female appeared out of the woodline, and for some reason, I still am unsure of, seemed to immediately take a liking to our leader, which quickly changed what was sure to be a tense and bad situation into something else entirely…. I will comment more as we talk with these Eldakar more. As of now I want to announce one thing, that I believe T’sul should be considered for a battle field promotion, and also the title of Acolyte Slayer.

That is all for now, and I will report to you once we return to Farwatch.

Your Servant in the light

Thaleon

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Finally....a break

ATTN: A. Wolfhaven, Colonel
Ranger Headquarters, Echer’Naught Regional Command

First, we would like to say it is nice to meet you, and hope that our placement under your command will be fruitful for both parties.

Thank you for the warning about the bandit activities, and also that of the Corrupted in the area. We will move on that as soon as the issues with the Bandits have been resolved. I am worried though, that some in the group are believing that the Merchant Militia maybe behind the slavery and attacks. This is troubling news, and we will investigate further to be sure.

On to the business of these terrible storms. At the time of writing this, things were at their worst, food shortages just had reared their ugly heads, and the desperation was setting in, but for the blessings of Archanon, right before the darkness seemed to take hold, the skies opened up and it seemed that the Ascended’s hand had took an active hand, and healed the land. The Market place seems to still be in a total state of destruction, but that I think is only because it was man-made, and everything natural seems to have been restored to its intended beauty. Archanon’s blessings seemed to smile upon Shaintar indeed. Hopefully it was a similar story to you up at Regional Command.

Now onto the break we got in our search for the bandits. As per my last report, we had captured a seemingly high ranking bandit, who was definitely trained in martial ways. He was also seemingly resistant to our attempts at interrogation, and with Gabby trying to be a caring and persuasive talker, and even Siege’s attempt to use his brutish Ogre nature, all attempts were met with contempt. It took only a quick snarl and placement of the New Ranger Z’Sul beastial Dregordian nature to loosen the Brigands tongue. Soon after, the other new ranger, Allura, was able to crack the coded missive, to reveal that the bandits up north, in Escher’Naught were indeed linked to those here in Farwatch. We were able to find a possible location of delivery of captives, and set out quickly to the Elven Woods to try and rescue the townsfolk.

After a long trek into the woods, the group stumbled upon a clearing that in retrospect was a trap, where the bandits had laid an ambush for the group. Enemy archers let loose from concealed locations, and the party of rangers took cover and quickly moved to engage. In a quick flash both the new rangers made their marks on the party with the Aveakar Sorceress Allura taking flight and dropping an archer with her own bow, and the Kayakor Iniate, Z’Sul rushed in, fighting his beastial nature, and skewered a bandit in a flash of great skill. As soon as the group engaged the hidden archers, the rest of the ambush was sprung and the foot soldiers of the bandit group jumped out from their hiding places and engaged. Looking back, I am sure that they would have rather preferred to stay hidden as the skill and ferocity of the Rangers, made quick work of the bandits. Siege displayed his unorthodox fighting style in always new and terrifying ways, by this time taking hold of small trees, uprooting them and launching them as gigantic spear like projectiles, obliterating multiple assailants with the weight and velocity of the flying trees. Quickly turning the odds in the Rangers favor, was a good thing as the Corrupted Sorcerer who was lurking in the shadows, made his presence felt. Letting fly a orb of vile darkness, and striking Allura directly in the chest, it was only because of Her unflinching faith in the light, and forces of life that saved her from certain peril. Still the effects of the terrible attack, dazed the Aveakar, and she was able to soon recover. Seeing the magic user take the field, Siege quickly reprioritzed and made a bee-line for the caster. As I have noted before, Siege may not be the biggest of his kind, but the sheer brutality that he can deliver makes me happy that he is a force for good, because I shudder to think what he could do if he was touched by corruption. He strided forward and chose an opportune moment as the Caster was reading a spell, and struck with a almost poetic strike, that split the caster from Shoulder to waist in one, bone shearing swing from his enormous axe. With the “Leader” of the bandits laid to waste, the remaining brigands quickly surrendered, and asked for quarter. Gabby, being the face of the Ranger group, talked to the bandits, and was able to persuade them to give up their knowledge of the facts going on, and what the plans of the Bandits were. Quickly the group found out that the bandits left this group behind and took the captives ahead to a clearing where they were to be left for someone else, and for what purpose they didn’t know. The Alchemist Gabby, and Sorceress Allura deduced that the area nearby had some magical affinity, and deduced it was either a Loci, or Filament, most likely a grove that held some magical power. Fearing that this might be for some terrible ritual, the group moved quickly and turned hastily into a pursuit to stop whatever was planned.

Being that the sorcerer was corrupted by Darkness, yet was also showing some signs of being flame touched, I quickly used my blessings of Archanon to call upon his wrath to destroy the Blood Steel weapon he carried, and used my station as a Priest of the Light to burn the corruption from the body before it could seep into the ground and corrupt the area. We are at the moment tracking forward, and Allura said she can feel the pull of the strands of the veil, and knows the area must be close. I am sure that we will soon catch up to the bandits, and free the captives, before they are delivered into whatever diabolical scheme they are hatching.

Your Servant in the Light

Thaleon

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